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Scurvy

Scurvy is a solo project i worked on in my final year of university 

This project was developed in Unreal engine

Personally this project was a huge challenge and a learning experience for me as i worked on physics in unreal engine for the first time. I came across alot of challenges but i ended up learning alot.

This game was initially planned to be a local multiplayer game that people can just enjoy playing with their friends and im glad it turned out that way.

The main features of the game are :

  • Ragdoll physics

  • Whacky objects physics on the map

  • Dynamic Camera

  • Controller and KBM support

  • Fully optimised low poly game

My inspiration for this game was Gang beasts and Human fall flat.

Dynamic Camera:

The dynamic camera is something i wanted to implement because i did not wanna split the screen into quarters for the multiplayer aspect as that takes away from the map and makes the whole game look clunky.

Instead i decided to make a camera that adjusts it's position according to where all players are 

It will always keep the players in camera and will move as far as it needs to 

I have kept the main playing area small so that the games are short and always fun to play together,

 

Ragdoll Physics:

Another main part of this game is the physics as it wouoldnt be fun without it 

I have made it so the players have a very unstable body other than their legs. 

When they punch the body lifts up and punches 

Whenever a punch lands it does random amount of damage between 5 and 20 hp and also sends the player away from them as there is a small impulse.

When the player dies a larger impulse explosion occurs which could make the player fly of the map if close enough.

 

Note:

The low poly assets are not made by me they are a asset pack from the unreal market place that were purchased by me.

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